AI Insights · Timothy · July 2025
Top Golf Games in Australia Q2 2025: Performance Overview
Explore the performance trends of the top golf games in Australia during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the top golf games in Australia showed varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at the data sourced from Sensor Tower.
Golf Rival - Multiplayer Game by Zynga Inc. experienced a significant increase in weekly revenue, peaking at about $10.1K at the end of June. The app's downloads saw fluctuations, starting at 2.1K and ending at 1.9K by the quarter's close. Active users displayed a steady trend, rising from 4.7K to 4.9K.
Golf Battle from Miniclip.com showed a moderate revenue trend, with a high of $3.5K in mid-June. Downloads remained relatively stable, hovering around 1.7K weekly. Active users saw a decline from 8.9K to 7.4K by the end of the quarter.
Golf Clash - Golfing Simulator by Electronic Arts witnessed a notable increase in weekly revenue, reaching up to $33.7K in early May. Downloads also saw growth, with a peak of 3.8K in late June. Active users increased from 11.8K to 15.9K over the quarter.
Ultimate Golf!, another title by Miniclip.com, had a steady revenue stream, peaking at $8.1K in late June. Downloads were consistent, averaging around 1.4K weekly, while active users remained stable, ending the quarter at approximately 5.9K.
WGT Golf by WGT showed a stable revenue pattern, with a high of $7.3K in late April. Downloads were steady, ranging from 1K to 1.6K weekly. Active users maintained a consistent presence, from 2.8K to 3K throughout the quarter.
For further insights and detailed data, visit Sensor Tower.